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Training

Please Note: These tutorials are provided by other people, and are hosted on their sites.

Tutorial 1

Getting Started With TAFA

By Timothy Albee


Tutorial 3

Control Multiple Objects, & Morph Objects with different Point Counts with TAFA

By Tim Dunn of Aurora GraFX


Tutorial 2

Complex, Precise Particle Choreography with TAFA

By Tim Dunn of Aurora GraFX


TAFA Point-Proxy

LightWave Modeler Plug-In to aid in the creation of Morph Targets for Precice Particle Choreography using TAFA. By Tim Dunn of Aurora GraFX


 

 

Be sure to also explore the complete TAFA Tutorial within the program itself: Help / Help... / Getting Started

News


October 19, 2007

Long time, no news. But hopefully this is happy news.

Well, I haven't been making progress on features or cross platform support, but at least I can do this: TAFA is now $200 for the downloadable version ($250 for physical delivery). If you've wanted to use TAFA but been held off by the price (or know someone else who has), now's your chance!


July 29, 2006

The Macintosh build actually linked and ran today!

It still doesn't do anything particularly useful, but now it's entirely up to my coding ability. All the library references and everything are in place. And I'm using static linking, so hopefully I will have few or no problems with different versions of Mac OS X with dynamic libraries in different places.


July 28, 2006

The Macintosh build finished compiling for the first time today!

Unfortunately, it still doesn't link, since all I've got are the stub declarations for the Windows-to-Macintosh routines, but without the backing logic. For the non-programmers out there, that basically means there's still a lot of work to do. But at least some progress is being made... More importantly, it means I'm getting to devote some serious time to the project again, so progress should be much faster.


March 20, 2006

A couple of updates:

  • LW9 adds Catmull-Clark subdivision surfaces. TAFA does not use the CC algorithm, but it does at least recognize those surfaces as of v1.2.2.7.
  • At some point during the addition of the new file formats, I introduced a bug that affects objects with different morphs in different layers. That kind of object appears to be somewhat rare, so hopefully it hasn't been too much of a problem. Symptoms include crashing on loading the model or failing to animate the model properly. Again, this is fixed in v1.2.2.7.
  • Unfortunately, my ISP changed my IP address somewhere after March 13, so TAFA can't access the update server. It should be fixed tomorrow, and the fixes should roll out the next time you run TAFA.

January 13, 2006

The issues with the licensing servers have been fixed (at least to the best of my ability to test), and are back online.

Please let me know if you encounter any issues.


January 11, 2006

I know that the update server is currently offline pending resolution of some licensing issues, but I would still like to announce:

I have now had a user go completely non-LW with TAFA! Using the OBJ loader, MDD files, and Point Oven Pro, one of my users has been able to use TAFA with 3DS Max without needing any intermediate LW steps.

If you are in a similar situation, however, you will need to contact me to get version 1.2.2.4. Previous versions have issues with MDD export. Normally, this would just roll out on the update server, but since it's offline we're reduced to email.


December 19, 2005

Version 1.2.2.0 is now available. The reason for the release is to try a new "floating" license. The new system is designed to let you run TAFA on multiple machines, as long as you are never running it on more than one at the same time. If you have any problems, PLEASE let me know immediately.

Other items of interest include preliminary FRAW2 output for XSI. I hope to replace this with dotXSI integration, but for now it does at least provide a way to get TAFA curves back into XSI (even if it is somewhat tedious).

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