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1.2.0.0 now supports OBJ and CR2 (Read 2879 times)
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1.2.0.0 now supports OBJ and CR2
on: Oct 15th, 2005, 11:35pm
 

The digital monk

Posts: 305
The first non-LWO file format has just been supported.   Grin  And yes, the new functionality is also available in the Trial version, so even if you don't have TAFA yet, you can still try it out.
 
I've tried this on various OBJ files, as well as two CR2-based figures that were fairly different internally.  All seems to be in working order, but I am interested in hearing about your experiences with the new object loaders.
 
I have extended the "Content Directory" concept so that it will hopefully function for other resource hierarchies.
 
To use OBJs, make a subdirectory in the same directory as your main figure, and name it based on the figure with an extra "_Morphs" added.  For example, if your figure is in C:\3D\John.obj, then your morphs need to be in a directory called C:\3D\John_Morphs.  The morphs themselves can either be named just with the morph name (Blink.obj) or can include the figure's name as a prefix (John_Blink.obj, John-Blink.obj, John:Blink.obj, etc).
 
To take advantage of TAFA grouping and palettization, you will need to follow TAFA's morph naming scheme, which currently uses periods as separators.  That means that a better name for Blink.obj would be Eye.Blink.obj, or even Eye.Blink.D.obj (the D will put it in the DOWN slots of an automatically created palette).
 
If you are using Poser CR2 files, the morphs are inside the CR2, so you don't need to worry about folders or anything.  You will still need to use the period separator if you want to take advantage of grouping.
 
Auto-splitting of morphs does occur, but may not be terribly useful for the high polygon count models that are generally used in OBJ and CR2 files.  The split is razor sharp, which looks unnatural on a high poly face.
 
I do not yet have any Poser-specific animation output formats cry , because I am not sure what Poser uses for an animation file format.  If you've got (or don't mind making) a simple and short animation file, I can start working on Poser output.
 
Let me know how it goes!
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Re: 1.2.0.0 now supports OBJ and CR2
Reply #1 on: Oct 16th, 2005, 1:16am
 

The digital monk

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Oh, one more thing for you Poser 6 users out there -- I don't support the new OBZ format yet.  I've got all the documentation I need gathered up, I've just got to do it...  Roll Eyes
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Re: 1.2.0.0 now supports OBJ and CR2
Reply #2 on: Oct 20th, 2005, 2:08am
 

The digital monk

Posts: 305
I just put 1.2.0.2 on the update server.  It adds output for Poser PZ2 files, which will let you bring your animation back into Poser.
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